Wow, what an amazing list of sentinels in the Multiverse Tier List! I’m actually surprised at how many are on this list. If you’re a fan of Sentinels of the Multiverse and want to see who ranks where, then this is a great place for you to start. It’s also useful if you plan on playing with different people and need help deciding which one to use.
The Wraith has a really quick turn around, which means he can take down most opponents within one round. He’s also got the ability to teleport and evade attacks, making him an excellent choice if you want someone who is hard to kill.
Tempest feels like she can dispatch her enemies quickly too, but where the other sentinel excels at hitting fast, this character hits slow–but still packs some punch! She’s able to create zones that will disable any opposing forces inside of them for two turns as well.
“The Outrider” ranks much higher in terms of speed than both “The Wraith” or “Tempest,” so they’re perfect when your goal is just surviving long enough until things start getting better. They also have the ability to attack for two turns in a row without stepping out of turn, so they’re great at getting rid of pesky opponents.
“The Argent Adept” is fantastic when you want someone who can hit hard but still has some staying power. He’s able to buff himself and his allies, which makes him an excellent choice if you are looking for both offense and defense in one character.
“Blastoist” is another sentinel that excels at dealing damage quickly, but this character does it by using splash zones–which means their attacks will hurt everyone on your team as well! That said, he’s got decent stats all across the board with no weak spots (aside from being slow), so he’s a great choice if you want to deal damage without worrying about getting hit back.
“The Celestial Emissary” is one of the more defensive sentinels, with high health and decent attack power–but she can’t do anything on her own! She needs cards in play for any kind of support (like healing), which means that she should be paired up with another card as soon as possible.
“Emissary Of The Afterlife” has lower stats than most other sentinels but is able to resurrect characters after they die, making them an excellent choice for prolonged battles where it may seem like there are no good options left when your opponent removes all your best heroes from the game board.
You can always find out if a card is tier-worthy by looking at its max stats, and then comparing them to the other cards in that deck. If it has higher max stats than any of those other cards, it’s probably pretty good.
For example: The top class cards from the Arkham Asylum set are all very powerful because they have really high max stats for their cost (e.g., Joker – Rogue Leader). This means you don’t need to worry about getting too many bad copies of these cards when drafting or opening packs! And yes, this also applies to non-class specific ones like Wrath Of God.
“Wrath Of God” is an extremely strong card with a lot of value no matter where your deck is.
“Wrath Of God” will always be a strong card, no matter what other cards you have in the set.
You can use “Wrath of God” to clear the board and make it easier for your hero’s minions to dish out more damage because they’ll never have to worry about being killed off!
You should also pay attention to the synergy between certain cards that are ranked together on this tier list. For example, if one card has an ability (or stat) that another good card shares as well you might want double up on those two cards so you can take advantage of them better at any time during gameplay. One such example would be Wraith – Rogue Leader vs Wasp Queen
Both have the ability to “stun” a card, but in different ways.
Wraith – Rogue Leader’s stun can be activated at any time and will always only target one enemy minion while Wasp Queen must wait for her opponent to attack first before activating hers (which can affect more than one unit).
You could use these two cards together on your team if you want some redundancy so that you’ll never get caught off guard by an attacking hero or their minions!
“Wrath of God” is also good against certain heroes who like building up an army as quickly as possible because it forces them to start all over again with just one unit which they might not need too much right away. This allows you enough